![]() Thankfully, there is flexibility in the gameplay, which allows players to choose how to order their actions to maximize points and possibilities. It all starts to click into place once this begins, though there’s always potential for efficiency to be hindered by poor draws from the hex piles or lack of resources. Over time, actions combo into other actions based on upgrades and bonuses. Praga becomes a game of efficiency, locating the correct tile, using it and the bonus to best effect, and getting as much out of these actions as possible before the turn is over. Hex tiles are added to the main board and become potential construction benefits. The main punishment is losing out on a corresponding bonus that would benefit your plans. There are multiple tiles that feature the same action, so you’re only locked out if you can’t pay for the tile you’d prefer. It is brain-burning in the best of ways and allows players to stay invested as they wait to choose their next tile. Once set up, the looming decision space of the Action Crane features front and center. It doesn’t take a lot of time to put all of this together, and the 3D pieces are optional and can be built later once players are ready to try alternative tiles included in the box. True to theme, unboxing this game will find players constructing the Action Crane, as well as several other components. Charles Bridge provides end game scoring opportunities to those who heavily invest in the King’s Road. These board locations allow players to move further along the respective areas for, you guessed it, even more bonuses and end game scoring opportunities. The tactile nature of these components adds to the construction theme, as do the two 3D components in the northwest corner of the board, the Hunger Wall and the Cathedral. Building tiles will give area control bonuses as well as help players move along the Cathedral on the main board.īeyond these actions, the game features dual-layered player boards with two dials to track resources (gold and stone), as well as four independent tracks that record production levels for said resources, and university and technology bonuses. Construct a Building: Place the building tile onto the south area of the main board according to placement rules.The more walls you build, the more points can earn during final scoring. Construct a Wall: Place the new wall tile to the side of your Action Board and receive bonuses.Upgrade an Action: Upgrade one of the actions on your Action Board.The next three actions correspond to rows of four hex tiles seeded onto the board from separate draw piles. The fourth and fifth spaces correspond to the Charles Bridge, allowing players to place tiles onto the bridge and gain further bonuses and end game points. The first three sections have unique actions, as well as the ability to pay an egg resource to gain a bonus. Construct the King’s Road: Move along the five sections of the King’s Road.Manage Quarries: Increase your stone by one and increase your quarry mine production OR produce stone.Manage Mines: Increase your gold by one and increase your gold mine production OR produce gold.This independent board gives players the chance to upgrade actions and build fortifications. To help visualize these, each player has an Action Board that features distinct iconography. The Action Crane is the driving force behind players options each turn. At the end of a turn, the tile is returned to the top of the crane and it is rotated clockwise, shifting all other tiles and making them cost less or worth more points. A corresponding bonus action based on the tile location as well as a potential cost/benefit will also impact each player’s selection. The game lasts for a number of rounds, determined by the number of players, and each round starts with a seemingly simple action: choose an action tile from the circular Action Crane.Įach available Action Crane tile features two main action possibilities, though only one can be used. Vitus Cathedral, the Charles Bridge across the Vltava River, and Charles University. Attention must be given to several aspects of the board, including the Hunger Wall, St. Players are tasked with contributing to the city construction of Prague in the 14th century. Similar in their ability to highlight a specific place in time, Praga Caput Regni adds a unique historical overlay to supplement quality mechanisms. The theme in Praga Caput Regni follows in the footsteps of other love letters to a designer’s homeland, like Uwe Rosenberg’s Fields of Arle and Vital Lacerda’s Lisboa. This is a crunchy action selection title filled with ever-evolving synergies that players use to expand their wealth and gain favor with King Charles IV. Welcome to Praga Caput Regni, from Delicious Games designer Vladimir Suchy ( Pulsar 2849, Underwater Cities) and published by Rio Grande Games.
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